Published online Sep 19, 2025. doi: 10.5498/wjp.v15.i9.108847
Revised: May 28, 2025
Accepted: July 17, 2025
Published online: September 19, 2025
Processing time: 124 Days and 7.8 Hours
Physical activity (PA) is a key contributor to the neurocognitive and psychological development of children and adolescents. With the rapid integration of digital technologies in educational and recreational contexts, technology-enhanced PA (TEPA) interventions have emerged as promising tools for promoting mental and cognitive health. However, the effectiveness of various TEPA modalities—such as virtual reality (VR), mobile applications, and biofeedback systems—remains un
To determine the effects of TEPA interventions and modality-specific characteristics on EF, CF, and MH outcomes in children and adolescents.
An umbrella review of systematic reviews and meta-analyses was conducted in accordance with Preferred Reporting Items for Systematic Reviews and Meta-Analyses 2020 guidelines. Five databases (PubMed, Web of Science, EMBASE, EBSCOhost, and Cochrane Library) were searched up to March 2025. Eligible reviews included participants aged ≤ 18 years, assessed TEPA interventions, and reported EF, CF, or MH outcomes. Methodological quality was assessed using A Measurement Tool to Assess Systematic Reviews 2. Data synthesis was stratified by intervention modality, and heterogeneity was evaluated using the I² statistic.
A total of 11 systematic reviews and meta-analyses were included. Interventions using VR (2/2), game-based formats (2/2), biofeedback (2/2), and multicomponent programs (1/1) showed consistent evidence of im
TEPA significantly improves MH and selectively enhances executive and CF in youth. Immersive, interactive, and biofeedback-driven modalities are particularly effective.
Core Tip: This umbrella review synthesizes high-level evidence from systematic reviews and meta-analyses to assess the effects of technology-enhanced physical activity (TEPA) interventions on brain function and mental health in children and adolescents. Findings indicate that TEPA—such as active video games, mobile applications, and wearable tech