| For: | Nagamine T. Application of virtual reality technology improves the functionality of brain networks in individuals experiencing pain. World J Clin Cases 2025; 13(3): 97856 [PMID: 39866653 DOI: 10.12998/wjcc.v13.i3.97856] |
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| URL: | https://www.wjgnet.com/2307-8960/full/v13/i3/97856.htm |
| Number | Citing Articles |
| 1 |
Musa Polat, Pınar Oba, Ahmet Karadağ. Effect of Motion-Controlled Video Games-Based Virtual Reality Exercise on Patients with Post-COVID-19 Condition: A Randomized Controlled Trial. Healthcare 2025; 13(22) doi: 10.3390/healthcare13222914
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| 2 |
Jean-Marie Amodeo, Frederic Berthier, Cindy Biehlmann, Brigitte Piazza. Repeated virtual reality sessions in fibromyalgia: a prospective observational study. Pain Management 2026; 16(6) doi: 10.1080/17581869.2026.2635978
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| 3 |
Somayeh B. Shafiei, Saeed Shadpour, Oscar de Leon-Casasola. Functional brain connectivity correlates of pain relief during virtual reality exposure in cancer patients. Frontiers in Pain Research 2026; 7 doi: 10.3389/fpain.2026.1730496
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| 4 |
Franz Coelho, Ana Maria Abreu. Mental healing through immersive play: An umbrella review. Virtual Reality 2026; 30(2) doi: 10.1007/s10055-026-01352-z
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| 5 |
Min Cheol Chang, Jin-Bok Yi. Necessity of collaboration between pain physicians and orthotists in pain medicine. World Journal of Clinical Cases 2025; 13(19): 104976 doi: 10.12998/wjcc.v13.i19.104976
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| 6 |
Songping Li, Gan Luo, Lixue Zhou, Yifei Zhang, Liupeng Ma, Chuanlai Wang. Adaptive graph convolutional neural network incorporating ECG for individualized motor imagery EEG classification. Computer Methods and Programs in Biomedicine 2026; 286 doi: 10.1016/j.cmpb.2026.109564
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| 7 |
Takahiko Nagamine. Challenges in using virtual reality technology for pain relief. World Journal of Clinical Cases 2025; 13(16): 103372 doi: 10.12998/wjcc.v13.i16.103372
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