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Copyright ©The Author(s) 2025.
World J Orthop. Jun 18, 2025; 16(6): 107422
Published online Jun 18, 2025. doi: 10.5312/wjo.v16.i6.107422
Table 2 Summary of key studies with extended reality in phantom limb pain
Ref.
Type of study design
VR/AR/MR
Intervention
Treatment duration
No. of sessions
Pain assessment
Pretreatment
Post-treatment
Treatment efficiency
Ortiz-Catalan et al[20], 2016 (n = 14)Single-group clinical trialAR/VRMachine learning-based myoelectric control of virtual limb in AR/VR environments, including gaming tasks (e.g., racing car, target matching)2 hours/session12NRS, PRINRS: 5.2 ± 1.6, PRI: 19.2 ± 10.5NRS: 3.5 ± 2.1, PRI: 9.6 ± 8.150% of patients reduced medication intake; 71% reported ≥ 50% pain reduction at 6 months follow-up
Osumi et al[17], 2017 (n = 8)Clinical trialVRVR system using head-mounted display to show mirror-reversed computer graphic image of intact arm, simulating phantom limb movement10 minutes (single session)1NRS, SF-MPQNRS: 5.2 ± 2.4, SF-MPQ: 8.3 ± 7.6NRS: 3.0 ± 2.1, SF-MPQ: 2.5 ± 3.239.1% reduction in NRS; 61.5% reduction in SF-MPQ
Lendaro et al[19], 2017 (n = 1)Case studyVRPhantom motor execution with myoelectric pattern recognition and virtual reality for lower-limb amputeeApproximately 2 hours/session23NRS, PRINRS: 4, PRI: 32NRS: 2, PRI: 1050% reduction in NRS; 68% reduction in PRI
Perry et al[22], 2018 (n = 8)Clinical trialVRVirtual integration environment using electromyography to control virtual avatar limb movements30 minutes/sessionAverage 18VAS, SF-MPQVAS: Curve in figure, SF-MPQ: Curve in figureVAS: Curve in figure, SF-MPQ: A curve in figure88% of participants reported pain reduction; 29% sustained relief at 6 months
Rothgangel et al[23], 2018 (n = 75)Single-blind RCTARGroup A: MT (4 weeks) + AR (6 weeks); group B: MT (4 weeks) + self-delivered MT (6 weeks); group C: Sensomotor exercises of intact limb (10 weeks)10 weeks (4 weeks initial + 6 weeks follow-up)10 individual sessions (first 4 weeks)NRSNRS: Mean 5.7Group A: 4.6 (10 weeks), 4.1 (6 months); group B: 3.6 (10 weeks), 2.7 (6 months); group C: 4.1 (10 weeks), 4.5 (6 months)No significant between-group differences in NRS; 3 patients in group B showed complete recovery of PLP at 6 months
Rutledge et al[18], 2019 (n = 14)Feasibility studyVRVR MT with bicycle pedaler and motion sensor to synchronize real/virtual limb motionSingle session (feasibility testing)1Phantom Limb Pain Questionnaire57.1% (8/14) participants reported PLP; 93% (13/14) reported one or more unpleasant phantom sensations28.6% (4/14) continued to report PLP symptoms and 28.6% (4/14) reported phantom sensationsParticipants rated the treatment highly (75%) on the dimensions of helpfulness, immersion, realism, and satisfaction
Kulkarni et al[24], 2020 (n = 9)Pilot studyVRImmersive VR with virtual limb visualization and interactive tasks55 minutes/session/months3 sessions (3 month)NRSNRS: Mean 6.11Mean NRS: 3.56Reduction in NRS with no significant difference
Thøgersen et al[21], 2020 (n = 7)Case seriesARCustomized AR training with virtual limb visualization matched to individual phantom perception, controlled via myoelectric signals; 3 tasks (pick-and-place, imitation, sorting), functional magnetic resonance imaging before and after intervention45 minutes/session, over 2 weeks8SF-MPQ, NRSNRS: Mean 2.26 (for responding patients)SF-MPQ: Mean change = -1.884, NRS: 1.31 (mean change = -0.93)52% reduction in SF-MPQ; 41% reduction in NRS; cortical reorganization correlated with pain relief
Tong et al[25], 2020 (n = 5)Case seriesVRImmersive VR where intact limb movements control a virtual avatar, providing mirrored visual feedback4–6 weeks3–10VAS, SF-MPQVAS: Mean 7.6, SF-MPQ: Mean 16.4VAS: Mean 6.15, SF-MPQ: Mean 7.0619.04% reduction in VAS; 56.96% reduction in SF-MPQ; all participants showed pain reduction; improvements in anxiety and depression
Ambron et al[16], 2021 (n = 7)Clinical trialVRCustom VR games controlling avatar legs via motion-tracking sensors on intact/residual limbs55 minutes/session5–7 distractor sessions + 10–12 targeted sessionsVASVAS: 6.1 ± 2.1VAS: 3.1 ± 2.128% reduction after distractor sessions; 39.6% reduction after targeted sessions
Annaswamy et al[27], 2022 (n = 4)Pilot studyMRHome-based use of Mr. MAPP system (mixed reality MT with exergames: Bubble Burst, Pedal, Piano games)1 monthDaily sessionsNRS, SF-MPQ, Patient-Specific Functional ScaleNo clear baseline pain intensity reportedNo clear trends in pain scoresNot statistically significant due to small sample size; 1/4 participants reported functional improvement
Lendaro et al[26], 2024 (n = 81)RCTXR (VR/AR)Phantom motor execution using myoelectric pattern recognition to control XR environment vs PMI with guided mental rehearsalVariable (28–40 weeks total)15PRI from SF-MPQ, NRSPhantom motor execution: NRS: 4.48 ± 2.77, PRI: 14.5 ± 8.78, PMI: NRS: 4.04 ± 2.87, PRI: 14.71 ± 7.28Phantom motor execution: NRS change = 1.97 ± 0.11, PRI change = 9.35 ± 0.22 PMI: NRS change = 1.25 ± 0.18, PRI change = 10.03 ± 0.4564.5% (phantom motor execution) and 68.2% (PMI) reduction in PRI; 71% (phantom motor execution) and 68% (PMI) experienced ≥ 50% pain reduction