| For: | Deniz HA, Polat Balkan E, İncebeyaz B, Kamburoğlu K. Effect of gamification applications on success of dentistry students. World J Methodol 2025; 15(1): 97374 [PMID: 40115397 DOI: 10.5662/wjm.v15.i1.97374] |
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| URL: | https://www.wjgnet.com/2222-0682/full/v15/i1/97374.htm |
| Number | Citing Articles |
| 1 |
Mónica Lucia Ramirez-Espinoza. Uso de Técnicas de Gamificación en Universitarios. Revista Docentes 2.0 2025; 18(2) doi: 10.37843/rted.v18i2.730
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| 2 |
Sepideh Totonchilar, Reza Khorammakan, Nahid Ahmadian Yazdi, Masoumeh Aghamohammadi. Teaching surgical instruments with a touch of play: A comparative study of Kahoot and Crossword puzzles as fun formative assessments for operating room nursing students. Journal of Education and Health Promotion 2026; 15(1) doi: 10.4103/jehp.jehp_873_25
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| 3 |
Ahmed Adam Kada, Nisrine EL Arrouf, Szabolcs Felszeghy, Faiza Benfdil. From Pixels to Play - The Art and Science of Video Games. 2025; doi: 10.5772/intechopen.1011707
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| 4 |
Ching-Yi Chang, Ming-Ching Wu, Jie Chi Yang. A watch-summarize-question gamified learning approach for oral health: learning achievement, motivation, and flossing skills. BMC Oral Health 2025; 25(1) doi: 10.1186/s12903-025-06888-1
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| 5 |
Natalia Myrrha Melo, Lizandra Gonzaga Rodrigues, Luisa Simoes Silva, Amaro Ilidio Vespasiano, Isabella Mori Ferreira, Giulio Cesar Moreira Manzi, Flavio Ricardo Manzi. Use of Gamification as an Active Teaching and Learning Methodology in Undergraduate Dental Education in Oral Radiology. Journal of Dental Education 2026; doi: 10.1002/jdd.70349
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