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Systematic Reviews
Copyright: ©Author(s) 2026.
World J Clin Cases. Aug 6, 2026; 14(22): 120669
Published online Aug 6, 2026. doi: 10.12998/wjcc.120669
Table 7 Summary of visual outcomes associated with smartphone use in children and adolescents
Ref.
Country
Age group
Design
Sample (n)
Exposure definition
Visual domain
Key findings
Appraisal tool
Primary bias considerations
Overall risk
Nasir et al[55], 2024Pakistan13-18 yearsCross-sectional200< 2 hours/day vs > 2 hours/day; continuous ≥ 20 minutesMyopia + CVSExcessive users had significantly higher myopia (54 cases vs 5 cases). Headache (72%) and eye strain (70%) were common in continuous users (P ≤ 0.001)JBIStrengths: Utilized objective visual acuity and refraction tests alongside habit questionnaires. Limitations: Geographically specific to one regionLow to moderate
Li[57], 2025China6-14 yearsProspective cohort (2 years)523App-monitored usage (mean 5.1 hours/day vs 3.4 hours/day)Myopia progressionSmartphone use independently predicted myopic progression (P < 0.001). Outdoor time protective; shorter viewing distance increased riskNOSStrengths: Used an objective mobile monitoring app to trace usage patterns rather than relying solely on recall; longitudinal design with multiple exam pointsLow
Qasim et al[56], 2021Pakistan18-25 yearsCross-sectional200> 4-6 hours/dayRefractive errors27.5% myopia; prolonged use associated with higher refractive error prevalence. Non-neutral postures reportedJBIStrengths: Equal gender representation. Limitations: Utilized convenient sampling; reliance on self-reported history via proformaModerate
Moon et al[60], 2016South Korea7-12 yearsCase-control916Daily smartphone durationPediatric DEDSmartphone use strongly associated with DED (OR = 13.07). Outdoor activity protective (OR = 0.33). Symptoms improved after 4-week cessationJBIStrengths: Large sample size (n = 916); utilized standardized International Dry Eye Workshop guidelines for diagnosisLow to moderate
Chu et al[58], 2023Hong Kong8-14 years1-year prospective1508 (1298 follow-up)≥ 181-241+ minutes/dayDESHigher baseline use predicted higher DES scores at baseline and 1-year follow-up (P < 0.001). Eye fatigue most common symptom (53%)NOSStrengths: Large sample size (n = 1508) and high retention rate at 1-year follow-up (86%); controlled for demographic confounders in analysisLow
Chidi-Egboka et al[61], 2023Australia6-15 yearsExperimental (1-hour gaming)361-hour continuous gamingBlink + dry eye symptomsBlink rate reduced from 20.8 blinks/minute to 8.9 blinks/minute (P < 0.001). Symptoms worsened; tear film unchanged acutelyJBIStrengths: Objective tracking of blink rates using eye-tracking headsets. Limitations: Small sample size (n = 36) and short observation window (1 hour)Moderate
Akib et al[62], 2021Indonesia12-16 yearsCross-sectional143> 3 hours/day vs ≤ 3 hours/dayDry eye diseaseSignificant association between prolonged use and abnormal TBUT, TMH, Schirmer, and OSDI (P < 0.01)JBIStrengths: Used a comprehensive battery of objective tests (TBUT, TMH, Schirmer) to confirm dry eye incidenceModerate
Issa et al[59], 2021Saudi ArabiaUniversity studentsCross-sectional5464-6 hours/dayOcular symptoms66% reported ≥ 1 ocular complaint; 39.7% reported ocular pain/dryness after prolonged useJBIStrengths: Employed multistage random sampling to select participants from medical and pharmacy collegesLow to moderate


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