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Cited by in F6Publishing
For: Kowal M, Conroy E, Ramsbottom N, Smithies T, Toth A, Campbell M. Gaming Your Mental Health: A Narrative Review on Mitigating Symptoms of Depression and Anxiety Using Commercial Video Games. JMIR Serious Games 2021;9:e26575. [PMID: 34132648 DOI: 10.2196/26575] [Cited by in Crossref: 14] [Cited by in F6Publishing: 8] [Article Influence: 14.0] [Reference Citation Analysis]
Number Citing Articles
1 Mckenna JL, Wang Y, Williams CR, Mcgregor K, Boskey ER. “You can’t be deadnamed in a video game”: Transgender and gender diverse adolescents’ use of video game avatar creation for gender-affirmation and exploration. Journal of LGBT Youth 2022. [DOI: 10.1080/19361653.2022.2144583] [Reference Citation Analysis]
2 Ortiz de Gortari AB. Coping with COVID- 19 pandemic stressors: Comparisons between non-players and players, and levels of Game Transfer Phenomena. Entertain Comput 2022;:100530. [PMID: 36173302 DOI: 10.1016/j.entcom.2022.100530] [Reference Citation Analysis]
3 Li X, Zheng M, Zhang Y, Wang Y, Nie L, Yuan Y, Qian T, Ku Y. Music-based casual video game training alleviates symptoms of subthreshold depression. Front Public Health 2022;10:961425. [DOI: 10.3389/fpubh.2022.961425] [Reference Citation Analysis]
4 Almeqbaali M, Ouhbi S, Serhani MA, Amiri L, Jan RK, Zaki N, Sharaf A, Al Helali A, Almheiri E. A Biofeedback-Based Mobile App With Serious Games for Young Adults With Anxiety in the United Arab Emirates: Development and Usability Study. JMIR Serious Games 2022;10:e36936. [PMID: 35916692 DOI: 10.2196/36936] [Reference Citation Analysis]
5 Chitale V, Baghaei N, Playne D, Liang HN, Zhao Y, Erensoy A, Ahmad Y. The Use of Videogames and Virtual Reality for the Assessment of Anxiety and Depression: A Scoping Review. Games Health J 2022. [PMID: 35881854 DOI: 10.1089/g4h.2021.0227] [Cited by in Crossref: 1] [Cited by in F6Publishing: 1] [Article Influence: 1.0] [Reference Citation Analysis]
6 Türkay S, Lin A, Johnson D, Formosa J. Self-determination theory approach to understanding the impact of videogames on wellbeing during COVID-19 restrictions. Behaviour & Information Technology. [DOI: 10.1080/0144929x.2022.2094832] [Cited by in Crossref: 1] [Cited by in F6Publishing: 1] [Article Influence: 1.0] [Reference Citation Analysis]
7 Hazel J, Kim HM, Every-palmer S. Exploring the possible mental health and wellbeing benefits of video games for adult players: A cross-sectional study. Australas Psychiatry. [DOI: 10.1177/10398562221103081] [Reference Citation Analysis]
8 Bonnevie E, Paczkowski MM, Barth C, Janzen T, Wartella E, Smyser J. A Collaboration Between Health Care and Esports to Impact Youth Mental Health and Wellness: Evaluating the Presence of Mind Initiative. NEJM Catalyst 2022;3. [DOI: 10.1056/cat.22.0050] [Reference Citation Analysis]
9 Balcombe L, De Leo D. Human-Computer Interaction in Digital Mental Health. Informatics 2022;9:14. [DOI: 10.3390/informatics9010014] [Cited by in Crossref: 3] [Cited by in F6Publishing: 4] [Article Influence: 3.0] [Reference Citation Analysis]
10 Wang HY, Cheng C. The Associations Between Gaming Motivation and Internet Gaming Disorder: Systematic Review and Meta-analysis. JMIR Ment Health 2022;9:e23700. [PMID: 35175204 DOI: 10.2196/23700] [Cited by in Crossref: 7] [Cited by in F6Publishing: 7] [Article Influence: 7.0] [Reference Citation Analysis]
11 Bediou B, Wac K. The role of cognition in mediating the relationship between media use and health in a media saturated world. Reference Module in Biomedical Sciences 2022. [DOI: 10.1016/b978-0-12-818872-9.00190-4] [Reference Citation Analysis]
12 Fashoro I, Ncube S. Natural User Interfaces for Meditative Health Games. Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations 2022. [DOI: 10.4018/978-1-7998-9223-6.ch010] [Reference Citation Analysis]
13 Afi FE, Ouiddad S. Consumer engagement in value co-creation within virtual video game communities. Management & Marketing. Challenges for the Knowledge Society 2021;16:370-386. [DOI: 10.2478/mmcks-2021-0022] [Reference Citation Analysis]
14 Wilkins L, Dowsett R, Zaborski Z, Scoles L, Allen PM. Exploring the mental health of individuals who play fantasy football. Human Behav and Emerg Tech 2021;3:1004-22. [DOI: 10.1002/hbe2.316] [Reference Citation Analysis]
15 Bista S, Garcia-ruiz M. An Overview of Cooking Video Games and Testing Considerations. 2021 IEEE/ACIS 20th International Fall Conference on Computer and Information Science (ICIS Fall) 2021. [DOI: 10.1109/icisfall51598.2021.9627376] [Reference Citation Analysis]