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Cited by in F6Publishing
For: Teng C, Shiau W, Cheng T, Huang H. Drawing goals nearer: Using the goal-gradient perspective to increase online game usage. International Journal of Information Management 2022;66:102522. [DOI: 10.1016/j.ijinfomgt.2022.102522] [Cited by in Crossref: 1] [Cited by in F6Publishing: 3] [Article Influence: 1.0] [Reference Citation Analysis]
Number Citing Articles
1 Teng C, Huang T, Liao G, Dennis AR. Administrator-users contribute more to online communities. Information & Management 2022;59:103717. [DOI: 10.1016/j.im.2022.103717] [Reference Citation Analysis]
2 Ghosh T, S. S, Dwivedi YK. Brands in a game or a game for brands? Comparing the persuasive effectiveness of in‐game advertising and advergames. Psychology and Marketing 2022;39:2328-2348. [DOI: 10.1002/mar.21752] [Reference Citation Analysis]
3 Huang T, Wu C, Chang M, Liao G, Teng C. From skill growth expectancy to online Game Commitment. Computers in Human Behavior 2022. [DOI: 10.1016/j.chb.2022.107422] [Reference Citation Analysis]