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For: Podina IR, Fodor LA, Cosmoiu A, Boian R. An evidence-based gamified mHealth intervention for overweight young adults with maladaptive eating habits: study protocol for a randomized controlled trial. Trials 2017;18:592. [PMID: 29233169 DOI: 10.1186/s13063-017-2340-6] [Cited by in Crossref: 13] [Cited by in F6Publishing: 8] [Article Influence: 2.6] [Reference Citation Analysis]
Number Citing Articles
1 van der Lubbe L, Gerritsen C, Klein M, Hindriks K. Empowering vulnerable target groups with serious games and gamification. Entertainment Computing 2021;38:100402. [DOI: 10.1016/j.entcom.2020.100402] [Cited by in Crossref: 7] [Cited by in F6Publishing: 2] [Article Influence: 7.0] [Reference Citation Analysis]
2 Yoshida-Montezuma Y, Ahmed M, Ezezika O. Does gamification improve fruit and vegetable intake in adolescents? a systematic review. Nutr Health 2020;26:347-66. [PMID: 32703067 DOI: 10.1177/0260106020936143] [Cited by in Crossref: 5] [Cited by in F6Publishing: 1] [Article Influence: 2.5] [Reference Citation Analysis]
3 Schakel L, Veldhuijzen DS, Manai M, Beugen SV, Vaart RV, Middendorp HV, Evers AWM. Editor's choice: Optimizing healthy food preferences by serious gaming. Psychol Health 2020;35:405-24. [PMID: 31607172 DOI: 10.1080/08870446.2019.1675657] [Cited by in Crossref: 3] [Cited by in F6Publishing: 2] [Article Influence: 1.0] [Reference Citation Analysis]
4 Cheng VWS, Davenport T, Johnson D, Vella K, Hickie IB. Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review. JMIR Ment Health 2019;6:e13717. [PMID: 31244479 DOI: 10.2196/13717] [Cited by in Crossref: 53] [Cited by in F6Publishing: 20] [Article Influence: 17.7] [Reference Citation Analysis]
5 Asbjørnsen RA, Smedsrød ML, Solberg Nes L, Wentzel J, Varsi C, Hjelmesæth J, van Gemert-Pijnen JE. Persuasive System Design Principles and Behavior Change Techniques to Stimulate Motivation and Adherence in Electronic Health Interventions to Support Weight Loss Maintenance: Scoping Review. J Med Internet Res 2019;21:e14265. [PMID: 31228174 DOI: 10.2196/14265] [Cited by in Crossref: 29] [Cited by in F6Publishing: 15] [Article Influence: 9.7] [Reference Citation Analysis]
6 Nitturi V, Chen TA, Zvolensky MJ, McNeill LH, Obasi EM, Reitzel LR. Anxiety Sensitivity and Fast-Food Ordering Habits Among Black Adults. Health Behav Res 2021;4:5. [PMID: 34541461 DOI: 10.4148/2572-1836.1086] [Reference Citation Analysis]
7 Hajizadeh E, Shahmoradi L, Mahmoodi M, Rakhshan A, Nazari R, Barzgari S. Identification of the minimum data set to design a mobile-based application on overweight and obesity management for children and adolescents. J Diabetes Metab Disord 2021;20:1011-20. [PMID: 34222096 DOI: 10.1007/s40200-021-00807-1] [Reference Citation Analysis]
8 Lo B, Shi J, Hollenberg E, Abi-Jaoudé A, Johnson A, Wiljer D. Surveying the Role of Analytics in Evaluating Digital Mental Health Interventions for Transition-Aged Youth: Scoping Review. JMIR Ment Health 2020;7:e15942. [PMID: 32348261 DOI: 10.2196/15942] [Cited by in Crossref: 3] [Cited by in F6Publishing: 3] [Article Influence: 1.5] [Reference Citation Analysis]
9 Liu YC, Wu ST, Lin SJ, Chen CH, Lin YS, Chen HY. Usability of Food Size Aids in Mobile Dietary Reporting Apps for Young Adults: Randomized Controlled Trial. JMIR Mhealth Uhealth 2020;8:e14543. [PMID: 32347805 DOI: 10.2196/14543] [Cited by in Crossref: 1] [Cited by in F6Publishing: 1] [Article Influence: 0.5] [Reference Citation Analysis]
10 Ögel Aydın S, Argan M. Understanding how gamification influences consumers’ dietary preferences. JSOCM 2021;11:82-123. [DOI: 10.1108/jsocm-09-2019-0137] [Cited by in Crossref: 1] [Cited by in F6Publishing: 1] [Article Influence: 1.0] [Reference Citation Analysis]