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For: Tao G, Garrett B, Taverner T, Cordingley E, Sun C. Immersive virtual reality health games: a narrative review of game design. J Neuroeng Rehabil 2021;18:31. [PMID: 33573684 DOI: 10.1186/s12984-020-00801-3] [Cited by in Crossref: 18] [Cited by in F6Publishing: 19] [Article Influence: 9.0] [Reference Citation Analysis]
Number Citing Articles
1 Rebhi M, Ben Aissa M, Tannoubi A, Saidane M, Guelmami N, Puce L, Chen W, Chalghaf N, Azaiez F, Zghibi M, Bragazzi NL. Reliability and Validity of the Arabic Version of the Game Experience Questionnaire: Pilot Questionnaire Study. JMIR Form Res 2023;7:e42584. [PMID: 36482747 DOI: 10.2196/42584] [Reference Citation Analysis]
2 Hrynyschyn R, Prediger C, Lyk P, Majgaard G, Helmer SM, Stock C. Adolescents' perceptions and user experiences with a virtual reality-based alcohol prevention tool in Germany: A focus group study. Front Public Health 2023;11. [DOI: 10.3389/fpubh.2023.1054015] [Reference Citation Analysis]
3 Yan X, Yan Y, Cao M, Xie W, O'Connor S, Lee JJ, Ho MH. Effectiveness of virtual reality distraction interventions to reduce dental anxiety in paediatric patients: A systematic review and meta-analysis. J Dent 2023;132:104455. [PMID: 36842625 DOI: 10.1016/j.jdent.2023.104455] [Reference Citation Analysis]
4 Hao J, Li Y, Swanson R, Chen Z, Siu KC. Effects of virtual reality on physical, cognitive, and psychological outcomes in cancer rehabilitation: a systematic review and meta-analysis. Support Care Cancer 2023;31:112. [PMID: 36633695 DOI: 10.1007/s00520-022-07568-4] [Reference Citation Analysis]
5 Ciążyńska J, Maciaszek J. Effects of Low-Immersive vs. High-Immersive Exercise Environment on Postural Stability and Reaction and Motor Time of Healthy Young Adults. J Clin Med 2023;12. [PMID: 36615191 DOI: 10.3390/jcm12010389] [Reference Citation Analysis]
6 Silva-vásquez PO, Rosales-morales VY, Benítez-guerrero E. Automatic Code Generation of User-centered Serious Games: A Decade in Review. Program Comput Soft 2022;48:685-701. [DOI: 10.1134/s0361768822080187] [Reference Citation Analysis]
7 Samant S, Prabhu S. Studying human behavior, perception, and cognition to controlled stimulus in a virtual Environment. 2022 International Interdisciplinary Humanitarian Conference for Sustainability (IIHC) 2022. [DOI: 10.1109/iihc55949.2022.10060470] [Reference Citation Analysis]
8 Gao H, Frommelt L, Kasneci E. The Evaluation of Gait-Free Locomotion Methods with Eye Movement in Virtual Reality. 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) 2022. [DOI: 10.1109/ismar-adjunct57072.2022.00112] [Reference Citation Analysis]
9 Ricci FS, Boldini A, Beheshti M, Rizzo J, Porfiri M. A virtual reality platform to simulate orientation and mobility training for the visually impaired. Virtual Reality. [DOI: 10.1007/s10055-022-00691-x] [Reference Citation Analysis]
10 Rebhi M, Tannoubi A, Saidane M, Guelmami N, Puce L, Chen W, Chalghaf N, Azaiez F, Zghibi M, Bragazzi NL. Psychometric Evidence of the Arabic Version of the Game Experience Questionnaire: Insights on Facebook Users in Tunisia (Preprint).. [DOI: 10.2196/preprints.42584] [Reference Citation Analysis]
11 Carnevale A, Mannocchi I, Sassi MSH, Carli M, De Luca GD, Longo UG, Denaro V, Schena E. Virtual Reality for Shoulder Rehabilitation: Accuracy Evaluation of Oculus Quest 2. Sensors 2022;22:5511. [DOI: 10.3390/s22155511] [Cited by in F6Publishing: 1] [Reference Citation Analysis]
12 Tuck N, Pollard C, Good C, Williams C, Lewis G, Hames M, Aamir T, Bean D. Active Virtual Reality for Chronic Primary Pain: Mixed Methods Randomized Pilot Study. JMIR Form Res 2022;6:e38366. [DOI: 10.2196/38366] [Reference Citation Analysis]
13 Solanes JE, Muñoz A, Gracia L, Tornero J. Virtual Reality-Based Interface for Advanced Assisted Mobile Robot Teleoperation. Applied Sciences 2022;12:6071. [DOI: 10.3390/app12126071] [Cited by in Crossref: 1] [Article Influence: 1.0] [Reference Citation Analysis]
14 Lin Y, Lan Y, Wang S. A novel method for improving the perceptual learning effect in virtual reality interaction. Multimed Tools Appl 2022;81:21385-416. [DOI: 10.1007/s11042-022-12542-7] [Reference Citation Analysis]
15 Nunnerley J, King M, Hodge K, Hopkins P, Stockwell R, Thorne N, Snell D, Gozdzikowska K. Co-design of a therapeutic virtual reality tool to increase awareness and self-management of cognitive fatigue after traumatic brain injury. Disabil Rehabil Assist Technol 2022;:1-7. [PMID: 35286813 DOI: 10.1080/17483107.2021.2014993] [Reference Citation Analysis]
16 Palozzi G, Antonucci G. Mobile-Health based physical activities co-production policies towards cardiovascular diseases prevention: findings from a mixed-method systematic review. BMC Health Serv Res 2022;22:277. [PMID: 35232456 DOI: 10.1186/s12913-022-07637-8] [Reference Citation Analysis]
17 Ong T, Wilczewski H, Soni H, Nisbet Q, Paige SR, Barrera JF, Welch BM, Bunnell BE. The Symbiosis of Virtual Reality Exposure Therapy and Telemental Health: A Review. Front Virtual Real 2022;3:848066. [DOI: 10.3389/frvir.2022.848066] [Cited by in F6Publishing: 1] [Reference Citation Analysis]
18 Kiryanov DA. Features of the organization and classification of virtual reality interfaces. Программные системы и вычислительные методы 2022. [DOI: 10.7256/2454-0714.2022.2.38214] [Reference Citation Analysis]
19 Pereira E, Ferreira B, Amorim AM, Menezes P. Immersive Technologies for Vestibular Rehabilitation. International Journal of Creative Interfaces and Computer Graphics 2022;13:1-20. [DOI: 10.4018/ijcicg.311835] [Reference Citation Analysis]
20 Mahmood A, Unnikrishnan B, Joshua AM, Parmar S. Gadgets and Technologies in Adult Neurological Physiotherapy. Physiotherapy for Adult Neurological Conditions 2022. [DOI: 10.1007/978-981-19-0209-3_16] [Reference Citation Analysis]
21 Molan S, Weber D. Improving bushfire preparedness through the use of virtual reality. International Journal of Disaster Risk Reduction 2021;66:102574. [DOI: 10.1016/j.ijdrr.2021.102574] [Cited by in Crossref: 3] [Cited by in F6Publishing: 2] [Article Influence: 1.5] [Reference Citation Analysis]
22 Tao G, Miller WC, Eng JJ, Esfandiari E, Imam B, Lindstrom H, Payne MW. Group-based telerehabilitation intervention using Wii Fit to improve walking in older adults with lower limb amputation (WiiNWalk): A randomized control trial. Clin Rehabil 2021;:2692155211061222. [PMID: 34841917 DOI: 10.1177/02692155211061222] [Reference Citation Analysis]
23 Lin M, Wang H, Niu J, Tian Y, Wang X, Liu G, Sun L. Adaptive Admittance Control Scheme with Virtual Reality Interaction for Robot-Assisted Lower Limb Strength Training. Machines 2021;9:301. [DOI: 10.3390/machines9110301] [Cited by in Crossref: 1] [Cited by in F6Publishing: 1] [Article Influence: 0.5] [Reference Citation Analysis]
24 Mocan M, Vlaicu SI, Farcaș AD, Feier H, Dragan S, Mocan B. Cardiac Rehabilitation Early after Sternotomy Using New Assistive VR-Enhanced Robotic Exoskeleton-Study Protocol for a Randomised Controlled Trial. Int J Environ Res Public Health 2021;18:11922. [PMID: 34831679 DOI: 10.3390/ijerph182211922] [Cited by in Crossref: 4] [Cited by in F6Publishing: 4] [Article Influence: 2.0] [Reference Citation Analysis]
25 Lopes RP, Barroso B, Deusdado L, Novo A, Guimarães M, Teixeira JP, Leitão P. Digital Technologies for Innovative Mental Health Rehabilitation. Electronics 2021;10:2260. [DOI: 10.3390/electronics10182260] [Cited by in Crossref: 2] [Cited by in F6Publishing: 3] [Article Influence: 1.0] [Reference Citation Analysis]
26 Tsamitros N, Sebold M, Gutwinski S, Beck A. Virtual Reality-Based Treatment Approaches in the Field of Substance Use Disorders. Curr Addict Rep 2021;8:399-407. [DOI: 10.1007/s40429-021-00377-5] [Cited by in Crossref: 3] [Cited by in F6Publishing: 4] [Article Influence: 1.5] [Reference Citation Analysis]
27 Timokhin A, Khoronko L. Virtual reality as a main basis for forming modern educational technologies. E3S Web Conf 2021;273:12076. [DOI: 10.1051/e3sconf/202127312076] [Cited by in F6Publishing: 1] [Reference Citation Analysis]