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For: Chen W, Bang M, Krivonos D, Schimek H, Naval A. An Immersive Virtual Reality Exergame for People with Parkinson’s Disease. Lecture Notes in Computer Science 2020. [DOI: 10.1007/978-3-030-58796-3_18] [Cited by in Crossref: 3] [Cited by in F6Publishing: 3] [Article Influence: 1.0] [Reference Citation Analysis]
Number Citing Articles
1 Cardoso Mendes L, Abreu Rosa de Sá A, Alves Marques I, Morère Y, de Oliveira Andrade A. RehaBEElitation: the architecture and organization of a serious game to evaluate motor signs in Parkinson’s disease. PeerJ Computer Science 2023;9:e1267. [DOI: 10.7717/peerj-cs.1267] [Reference Citation Analysis]
2 de Oliveira LC, Mendes LC, de Lopes RA, Carneiro JAS, Cardoso A, Júnior EAL, de Oliveira Andrade A. A systematic review of serious games used for rehabilitation of individuals with Parkinson’s disease. Res Biomed Eng 2021;37:849-865. [DOI: 10.1007/s42600-021-00162-3] [Reference Citation Analysis]
3 Impellizzeri F, Naro A, Basile G, Bramanti A, Gazia F, Galletti F, Militi D, Petralito F, Calabrò RS, Milardi D. Does cybersickness affect virtual reality training using the Computer Assisted Rehabilitation Environment (CAREN)? Preliminary results from a case-control study in Parkinson's disease. Physiother Theory Pract 2021;:1-9. [PMID: 34365911 DOI: 10.1080/09593985.2021.1964117] [Cited by in Crossref: 1] [Cited by in F6Publishing: 1] [Article Influence: 0.5] [Reference Citation Analysis]